C++ to Erlang, massive savings
Written on 21 October 2009I've heard many anecdotes and claims about how many lines of code are saved when you write in Erlang instead of [C++/other language]. I'm happy to report that I now have first-hand experience and some data to share.
I initially wrote Playdar in C++ (using Boost and Asio libraries), starting back in February this year. I was fortunate to be working with some experienced developers who helped me come to terms with C++. There were three of us hacking on it regularly up until a few months ago, and despite being relatively new to C++, I'll say that we ended up with a well designed and robust codebase, all things considered.
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